Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Characteristic Locus
Inheritance object ObservableBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> PollingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> > Mpu6050
Implements IObservable<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>> ISamplingSensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> ISensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> IDisposable IAccelerometer ISamplingSensor<Acceleration3D> ISensor<Acceleration3D> IGyroscope ISamplingSensor<AngularVelocity3D> ISensor<AngularVelocity3D> ITemperatureSensor ISamplingSensor<Temperature> ISensor<Temperature> II2cPeripheral
Inherited Members ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.BusComms ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.ReadBuffer ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.WriteBuffer ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Init(int, int) ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Dispose(bool) ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Dispose() PollingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.StartUpdating(TimeSpan?) PollingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.StopUpdating() SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.samplingLock SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Updated SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.SamplingTokenSource SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Conditions SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.IsSampling SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.UpdateInterval SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.ReadSensor() SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.RaiseEventsAndNotify(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>) SamplingSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Read() ObservableBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.observers ObservableBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.NotifyObservers(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>) ObservableBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.Subscribe(IObserver<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>>) ObservableBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>.CreateObserver(Action<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>>, Predicate<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>>) object.Equals(object) object.Equals(object, object) object.GetHashCode() object.GetType() object.MemberwiseClone() object.ReferenceEquals(object, object) object.ToString()
Namespace Meadow.Foundation.Sensors.Motion
Assembly Mpu6050.dll

Syntax

public class Mpu6050 : ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, IObservable<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>>, ISamplingSensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, ISensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, IDisposable, IAccelerometer, ISamplingSensor<Acceleration3D>, ISensor<Acceleration3D>, IGyroscope, ISamplingSensor<AngularVelocity3D>, ISensor<AngularVelocity3D>, ITemperatureSensor, ISamplingSensor<Temperature>, ISensor<Temperature>, II2cPeripheral

Constructors

Mpu6050(II2cBus, Addresses)

Create a new Mpu6050 object

Declaration
public Mpu6050(II2cBus i2cBus, Mpu6050.Addresses address = Addresses.Address_0x68)

Parameters

Type Name Description
II2cBus i2cBus

The I2C bus

Mpu6050.Addresses address

The I2C address

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Mpu6050(II2cBus, byte)

Create a new Mpu6050 object

Declaration
public Mpu6050(II2cBus i2cBus, byte address)

Parameters

Type Name Description
II2cBus i2cBus

The I2C bus

byte address

The I2C address

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Properties

Acceleration3D

Acceleration 3D

Declaration
public Acceleration3D? Acceleration3D { get; }

Property Value

Type Description
Acceleration3D?

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

AngularVelocity3D

Angular acceleration 3D

Declaration
public AngularVelocity3D? AngularVelocity3D { get; }

Property Value

Type Description
AngularVelocity3D?

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

DefaultI2cAddress

The default I2C address for the peripheral

Declaration
public byte DefaultI2cAddress { get; }

Property Value

Type Description
byte

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Temperature

Current Temperature value

Declaration
public Temperature? Temperature { get; }

Property Value

Type Description
Temperature?

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Methods

LoadConfiguration()

Load the sensor configuration

Declaration
protected void LoadConfiguration()

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

RaiseEventsAndNotify(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>)

Raise events for subscribers and notify of value changes

Declaration
protected override void RaiseEventsAndNotify(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> changeResult)

Parameters

Type Name Description
IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> changeResult

The updated sensor data

Overrides

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

ReadSensor()

Reads data from the sensor

Declaration
protected override Task<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> ReadSensor()

Returns

Type Description
Task<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>

The latest sensor reading

Overrides

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Wake()

Wake the sensor

Declaration
public void Wake()

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Events

Acceleration3DUpdated

Raised when the acceleration value changes

Declaration
public event EventHandler<IChangeResult<Acceleration3D>> Acceleration3DUpdated

Event Type

Type Description
EventHandler<IChangeResult<Acceleration3D>>

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

AngularVelocity3DUpdated

Raised when the angular acceleration value changes

Declaration
public event EventHandler<IChangeResult<AngularVelocity3D>> AngularVelocity3DUpdated

Event Type

Type Description
EventHandler<IChangeResult<AngularVelocity3D>>

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

TemperatureUpdated

Raised when the temperature value changes

Declaration
public event EventHandler<IChangeResult<Temperature>> TemperatureUpdated

Event Type

Type Description
EventHandler<IChangeResult<Temperature>>

Remarks

Mpu6050
Status Status badge: working
Source code GitHub
Datasheet(s) GitHub
NuGet package NuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
    Resolver.Log.Info("Initialize...");

    sensor = new Mpu6050(Device.CreateI2cBus());

    // classical .NET events can also be used:
    sensor.Updated += (sender, result) =>
    {
        Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
            $"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
            $"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

        Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
            $"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
            $"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

        Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
    };

    // Example that uses an IObservable subscription to only be notified when the filter is satisfied
    var consumer = Mpu6050.CreateObserver(
        handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
        // only notify if there's a greater than 1G change in the Z direction
        filter: result =>
        {
            if (result.Old is { } old)
            {
                return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
            }
            return false;
        });
    sensor.Subscribe(consumer);

    return Task.CompletedTask;
}

public async override Task Run()
{
    //==== one-off read
    var result = await sensor.Read();

    Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
        $"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
        $"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

    Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
        $"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
        $"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

    Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

    sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub